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Old Aug 13, 2009, 01:07 AM // 01:07   #1
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Default Post-patch hero minion blues!

Ever since the latest update I've found that my minions are not acting correctly. My MM hero stands FAR in the back with all the minions and never initiates attack on his own, despite his settings. Furthermore, When I call a target, half the time he and his minions just sit there! This is putting a SERIOUS cramp in my vanquishing as I use Sabway to do so. This only started after the August 11 update.

Anyone else had problems?
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Old Aug 13, 2009, 02:17 AM // 02:17   #2
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Does he have death nova on him? Hes probably spamming it when you aggro..happens to me
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Old Aug 13, 2009, 03:01 AM // 03:01   #3
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It's not just post-patch, been happening as far back as I can remember. Switching to Aura of the Lich instead of jagged bones helps a bit, since alot of the delay is him spamming JB on dying minions.

Death Nova is the other half of the problem you can't really solve though, it's too good to get rid of. Your best bet is to get a party that can survive the aggro for 5 seconds or so until the minions finally rush in.
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Old Aug 13, 2009, 06:33 AM // 06:33   #4
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I had the same issue. However as to most Hero-related questions the answer is 'micro them'. Usually I grap aggro myself and then flag the MM into range till the minions flood starts coming in. Then flag him/her back or 'unflag' and pick up the drops.

I am sure this answer won't satisfy you but it is really all we can do at the moment. Not bringing an MM is out of the question for most areas and H/H teams.
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Old Aug 13, 2009, 03:04 PM // 15:04   #5
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Quote:
Originally Posted by timebandit View Post
Not bringing an MM is out of the question for most areas and H/H teams.
An MM is certainly not required. I've done several EoTN vanquishes and HM dungeons without an MM without any real difficulty. My killing speed didn't feel any slower, and it was nice not to have to wait for the MM to catch up constantly.
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Old Aug 13, 2009, 05:36 PM // 17:36   #6
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It's not post-patch, i experienced it pre-patch also. Very annoying yes, but like said above, flagging the MM hero helps alot. Or u can pull the foes back to ur minions, but thats kinda bad for the other casters in front of them
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Old Aug 13, 2009, 06:27 PM // 18:27   #7
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Quote:
Originally Posted by timebandit View Post
I had the same issue. However as to most Hero-related questions the answer is 'micro them'. Usually I grap aggro myself and then flag the MM into range till the minions flood starts coming in. Then flag him/her back or 'unflag' and pick up the drops.

I am sure this answer won't satisfy you but it is really all we can do at the moment. Not bringing an MM is out of the question for most areas and H/H teams.
This is exactly how I deal with the MM being to far behind. I will flag him forward in front of the group and when monsters are aggroed and advancing I flag him with me (ele). The minions rush in to take the heat. I also micro the death nova. I make it where he can't cast it and when the battle begins I un-block it. He begins to spam DN as the minions begin to die.

The other MM's who are not minion bomber have no trouble keeping up as they are not trying to spam a spell like Jagged or Death Nova. So if you use a minion bomber hero you almost have to micro him unless you sit and wait for him to catch up all the time, which is annoying and takes up waaaaay too much time.
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Old Aug 14, 2009, 03:12 AM // 03:12   #8
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Quote:
Originally Posted by Necrodolly View Post
Ever since the latest update I've found that my minions are not acting correctly. My MM hero stands FAR in the back with all the minions and never initiates attack on his own, despite his settings. [...]
As others have already stated, this has been happening long before the patch. My own "remedy" is to set my mm hero to attack and use a long bow for pulling. This tends to cause the minions to rush forward.
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Old Aug 14, 2009, 06:57 AM // 06:57   #9
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Any other problems?
My necros kinda refuse to spam Disco, and you should have see Zheddy with Mind Blast. He'd cast FA, then GoLE and then wand until GoLE ended.
Then continued wanding. He was at max energy all the time.
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Old Aug 14, 2009, 07:16 AM // 07:16   #10
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maybe you could put your hero into attack mode. my necro with order of undeath wouldnt spam it unless he was.

and its probably death nova, i would try microing it
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Old Aug 14, 2009, 08:18 AM // 08:18   #11
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Quote:
Originally Posted by upier View Post
Any other problems?
My necros kinda refuse to spam Disco, and you should have see Zheddy with Mind Blast. He'd cast FA, then GoLE and then wand until GoLE ended.
Then continued wanding. He was at max energy all the time.
Necros won't cast discord unless theyre in defend/aggressive. In avoid, they wont cast it. With zhed, heroes won't use GoLE on a 5 energy spell. Idk about eles because they have energy storage(used to running it on monks), but unless a hero can get the full energy from it, they won't use a spell.
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Old Aug 14, 2009, 03:08 PM // 15:08   #12
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More importantly, why was Zhed using mind blast at all?
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Old Aug 14, 2009, 03:33 PM // 15:33   #13
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Quote:
Originally Posted by Life Bringing View Post
Necros won't cast discord unless theyre in defend/aggressive. In avoid, they wont cast it. With zhed, heroes won't use GoLE on a 5 energy spell. Idk about eles because they have energy storage(used to running it on monks), but unless a hero can get the full energy from it, they won't use a spell.
Yeah, I have my guys on those two settings.
They just weren't casting it.

When it comes to Zhed though - he had full energy (60ish), all the skills outside of (FA and GoLE) were recharged and he didn't use any. He just stood there wanding. And then once GoLE ended, he'd use that Rodgorts (which means I didn't have him on avoid), and then go back to wanding.
The idea of the guy that doesn't cast unless he gets the energy back seems decent, but we were mostly against warriors and rangers and still nothing.

No idea what was going on with those guys. They seem to have gotten a bit lazy and I have no idea why ...
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Old Aug 14, 2009, 04:00 PM // 16:00   #14
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Basically, it depends a bit upon the MM build and settings.
The minions won't go in to attack until the MM targets something or the enemies get within agro range. If you have the MM set to "avoid combat", that only makes things worse (since the MM won't attack).
I generally have something like Vile Miasma in the MM's skill bar so they will attack sooner, and they are always set on "guard". Otherwise the MM may sit back doing non-targeted skills while the minions hang around.
(I also use all the usual pulling and flagging tactics too.)
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Old Aug 14, 2009, 10:02 PM // 22:02   #15
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Probably stuck there spamming Death Nova. ^^
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